(y) Axis: Lets you ype in a new North/South coordinate corresponding to the desired position. (x) Axis: Lets you type in a new East/West coordinate corresponding to the desired position. Skew: Lets you type in a degree value between -90 to 90 for the skew angle. If you enter 720, the object will rotate twice. Note that you can enter values greater than 360 and -360 degrees. This can be handy in cut-out rigs when you need to scale an arm without affecting the forearm.Īngle z: Lets you type in a degree value for the rotation angle. Ignore Parent Scaling: When this option is enabled, any scaling value applied to a parent layer is ignored in the current layer. Scale in Fields: Instead of using the standard scaling units, when this option is enabled, images are scaled using field units, based on the traditional animation field chart. (y) Axis: Lets you type in the vertical scale value. (x) Axis: Lets you type in the horizontal scale value. Separate: Resizes the element allowing to modify the ratio (squash and stretch). Locked: Resizes the element while keeping its ratio. Velocity: When the 3D Path option is selected, lets you set the speed at which Path (z) Axis: Lets you ype in a new Forward/Backward coordinate corresponding to the desired position. Path (y) Axis: Lets you type in a new North/South coordinate corresponding to the desired position. Path (x) Axis: Lets you type in a new East/West coordinate corresponding to the desired position. Separate: Lets you independently edit the different coordinate fields. When the Enable 3D option is selected, additional parameters appear in the Rotation and Pivot sections to rotate objects on 3 axis in the 3D space.ĭisplays additional parameters for working with 3D objects.ģD Path: Lets you use a 3D path function to animate an element. The Transformation tab contains parameters for adjusting the position, scale, rotation, skew and pivots of an element.
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